I like the kind of problems that take time.

Slovak interaction designer in Valencia, working in enterprise software. Over the past few years I've worked across a handful of different products, which has given me a feel for the technical side of things and a small library of patterns that travel well between contexts.

Where I want to head next is more architect-shaped work. The kind where you get to step back from the screen, look at the portfolio as a whole, and figure out how the pieces fit together — not just what one flow should look like.

Most of what I look for tends to be slow. Complex problems that don't reveal themselves in a single review, capabilities that have to live across multiple surfaces, the kind of question where deciding what something even means is half the job. I'd rather spend a few weeks on a hard model than a few days on a polished screen.

How I work

I start in Miro when an idea is big enough to need breaking down, pull it together in a Google Doc, then move to Figma to explore options. Once one's chosen, I bake it in Cursor, check the HTML and CSS, and walk it through with stakeholders. The rest is design shares, cross-team collaboration and quietly trying to break the silos.

Toolbox

Design tools
Figma Sketch Cursor
Code & collaboration
HTML CSS SQL GitHub GitLab
Practice
Interaction design Design systems Design thinking Usability testing AI prototyping Cross-portfolio UX Information architecture Workflow design Multi-persona systems Trust & consent UX
Domain fluency
Kubernetes OpenShift RBAC Ansible Virtualization Observability Cost models FinOps

Selected writing

A bit more

Outside of work I read a fair amount of psychology, and I've slowly worked my way from a half marathon up to an Ironman 70.3. The lesson keeps arriving the boring way — time and compounding. I also play NHL on the console now and then, though never for very long. I know myself well enough by now.


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