I like the kind of problems that take time.
Slovak interaction designer in Valencia, working in enterprise software. Over the past few years I've worked across a handful of different products, which has given me a feel for the technical side of things and a small library of patterns that travel well between contexts.
Where I want to head next is more architect-shaped work. The kind where you get to step back from the screen, look at the portfolio as a whole, and figure out how the pieces fit together — not just what one flow should look like.
Most of what I look for tends to be slow. Complex problems that don't reveal themselves in a single review, capabilities that have to live across multiple surfaces, the kind of question where deciding what something even means is half the job. I'd rather spend a few weeks on a hard model than a few days on a polished screen.
How I work
I start in Miro when an idea is big enough to need breaking down, pull it together in a Google Doc, then move to Figma to explore options. Once one's chosen, I bake it in Cursor, check the HTML and CSS, and walk it through with stakeholders. The rest is design shares, cross-team collaboration and quietly trying to break the silos.
Toolbox
- Design tools
- Code & collaboration
- Practice
- Domain fluency
Selected writing
A bit more
Outside of work I read a fair amount of psychology, and I've slowly worked my way from a half marathon up to an Ironman 70.3. The lesson keeps arriving the boring way — time and compounding. I also play NHL on the console now and then, though never for very long. I know myself well enough by now.